Package me.eddie.inventoryguiapi.gui.elements


package me.eddie.inventoryguiapi.gui.elements
Determine what each slot in a GUI should look like and behave like
  • Class
    Description
    A basic and incomplete implementation of GUIElement that provides code for managing the desired slot for a GUIElement.
    Represents a GUIElement that when clicked performs an action
    Represents the action that should happen when this action item is clicked
    Describes a Bedrock Form image.
     
    Represents an element in a GUI and defines it's behaviour.
    Some helpful methods for creating common GUIElements
    Represents a GUIElement that defines a slot where players can input item.
    Represents the action that should happen when this input slot is interacted with
    Represents a GUIElement that displays text.