Class LabelItem

java.lang.Object
me.eddie.inventoryguiapi.gui.elements.AbstractGUIElement
me.eddie.inventoryguiapi.gui.elements.LabelItem
All Implemented Interfaces:
GUIElement

public class LabelItem extends AbstractGUIElement
Represents a GUIElement that displays text. In a Bedrock form, last encountered element's content will be used as header in a Bedrock form, others will be ignored.
  • Constructor Details

    • LabelItem

      public LabelItem(int slot, org.bukkit.inventory.ItemStack display)
      Construct a new LabelItem with a desired slot
      Parameters:
      slot - The slot that this LabelItem should be placed into
      display - The display ItemStack
    • LabelItem

      public LabelItem(org.bukkit.inventory.ItemStack display)
      Construct a new LabelItem with no desired slot
      Parameters:
      display - The display ItemStack
  • Method Details

    • getDisplayItem

      public org.bukkit.inventory.ItemStack getDisplayItem()
    • setDisplayItem

      public void setDisplayItem(org.bukkit.inventory.ItemStack display)
    • onEvent

      public void onEvent(GUIEvent event)
      Description copied from interface: GUIElement
      This method defines the behaviour of this GUIElement. Implementations should handle the event appropriately for the element's behaviour (Including cancelling the bukkit event responsible for the GUIEvent when necessary). GUIElements will only ever receive events that interact with them, eg. click, place and pickup events. This happens in response to an Inventory event, so don't do anything during this call that the Bukkit API docs don't recommend doing at this time.
      Parameters:
      event - The GUIEvent to handle
    • getDisplay

      public org.bukkit.inventory.ItemStack getDisplay(org.bukkit.entity.Player viewer, GUISession session)
      Description copied from interface: GUIElement
      This method returns the item (Bukkit) to be displayed in the inventory slot for a player. A returned value of null or an item of type AIR denotes that this slot in the inventory should be empty.
      Parameters:
      viewer - The player viewing the inventory. In the case of SharedGUI's the viewer should be ignored.
      session - The GUISession that this GUIElement is being used with
      Returns:
      The itemstack to display to the viewer
    • getFormImage

      public FormImage getFormImage(org.bukkit.entity.Player viewer, GUISession session)
      Description copied from interface: GUIElement
      This method returns the Form Image (Bedrock) to be displayed in the GUI for a player.
      Parameters:
      viewer - The player viewing the inventory. In the case of SharedGUI's the viewer should be ignored.
      session - The GUISession that this GUIElement is being used with
      Returns:
      The form image type to display to the viewer
    • canAutoInsertIntoSlot

      public boolean canAutoInsertIntoSlot(org.bukkit.entity.Player Viewer, GUISession session)
      Description copied from interface: GUIElement
      Whether or not viewers can use Minecraft's auto-insert (Shift click) feature with this slot. If they can then shift-clicking will be able to target this slot. Shift click events won't be passed directly to the GUIElement though, they are instead turned into pickup and place events and those are passed to GUIElements as appropriate.
      Parameters:
      Viewer - The viewer trying to auto insert into the slot
      session - The GUISession trying to auto insert into the slot
      Returns:
      True if auto-insert is enabled and False if not